Habits are a definite design tool to fully capture guidelines, tackling issues that happen in various contexts. A person user interface UI design pattern spans a few degrees of design abstraction including high-level navigation to low-level idioms detailing a display design.
One challenge would be to combine a collection of habits to generate a design that is conceptual reflects individual experiences. In this chapter, we detail a design that is user-centered framework that exploits the unique concept of utilizing personas and habits together. Personas are used initially to gather and model user experiences.
UI habits are chosen according to personas pecifications; these habits are then utilized as foundations for constructing designs that are conceptual. By using an instance study, we illustrate just how personas and habits can work as complementary approaches to narrowing the space between two major steps in UCD: shooting users and their experiences, and building a very early design based on that information.